Update: March 2016 – New Troop + Troop & Building Upgrades

March 2016 Clash Update

It has only been 3-4 months since the last major update on December, which brought us Town Hall 11. There were numerous small UI changes that affected the looks of the Air Defenses, Army Camps, and regular functions like war icons and war events. 

It only took Supercell about 3 months to come up with these new balancing tweaks that should adjust gameplay with the new addition of Town Hall 11. Here are some of the quick highlights of some major upgrades for buildings and troops.

Troops Upgraded

  • Hogs – Max Level 6 (Previously 5) – Reaches Max @ Town Hall 10
  • Valkyries – Max Level 5 (Previously 4) – Reaches Max @ TH10
  • Goblins – Max Level 7 (Previously 6) – Reaches Max @ TH10

New Troop

  • Bowler – Max Level 3 – Available at TH10, Maxes at TH11

Building Upgraded

  • Mortar – Max Level 9 – Reaches Max @ TH11
  • Inferno Tower – Max Level 10 – Reaches Max @ TH11

 

Watch: NEW TROOP – MAX Bowlers In Action

Watch: New Upgraded Troops (Hogs, Valks, Goblins)

Watch: Upgraded Inferno(LVL 4) & Mortar(LVL 9)

Full Release of the March 2016 Updates:

New Content:
• New unit Bowler at Town Hall 10
• Inferno Tower level 4 at Town Hall 11
• Mortar level 9 at Town Hall 11
• Hog Rider level 6 at Town Hall 10
• Valkyrie level 5 at Town Hall 10
• Goblin level 7 at Town Hall 10

Town Hall 11
• Grand Warden Life Aura and Eternal Tome range reduced slightly

Town Hall 10+
• Inferno Tower Multi-mode acquires new targets faster
• Town Hall 10 and 11 players are less likely to find each other in Multiplayer

Town Hall 9+
• All Skeleton hitpoints reduced
• Skeletons spawned from Witches no longer trigger traps
• Goblin level 6 has been moved to Town Hall 9 (was TH10)
• X-Bow levels 2-4 damage increased

Town Hall 8+
• Valkyrie damage increased, hitpoints decreased
• Valkyrie starts attacking much faster after reaching her target – give her a try!
• Wizard Tower levels 5-9 hitpoints increased, greatly increased at later levels
• Defending Troops (but not Heroes) flee from Poison Spells if they are standing idle

Town Hall 5+
• All Dark Spells brewing time decreased to 10 minutes
• All Elixir Spells brewing time decreased to 20 minutes

All levels:
• Battle time limit reduced to be 3 minutes per attack once again
• Revenge attacks award Star Bonus and League Bonus rewards
• New building constructions can no longer be cancelled (upgrades can still be cancelled)

War:
• Clan Wars matchmaking has been overhauled – details in the dev blog http://supr.cl/WarMatchUpdate
• War sizes 35v35 and 45v45 have been removed to boost other war sizes
• New stat “War win streak” in Clan profile shows how many consecutive Clan War wins a Clan currently has
• War Events menu has been redesigned to be much more readable
• Number of remaining war attacks can be seen from the Clan War button when outside of the war map
• All replays can be viewed directly from My Team/Enemy Team summaries in War Details
• “Star button” has been replaced with a bigger “War Details” button on the bottom-right of the war map

Other:
• Builder Summary: Tap the Builder icon to see all in-progress construction
• Tap an entry in the builder summary to select it in the Village
• When attacking, army selection bar shows left/right scroll arrows if an undeployed unit or spell is hidden off-screen
• Tapping the Loot Cart shows how many resources are inside before collecting
• Resource storages have more visual states to indicate more clearly how full or empty they are
• Exploding traps indicate their area of effect more clearly in battle
• Battles now end automatically if only a Poison Spell is remaining, and no longer end automatically if only an Earthquake Spell is remaining
• More replays are stored in the Defense Log and Attack Log, and are available for longer
• Army Overview shows time until training/brewing is complete, also accounting for active boosts
• Player Profiles unlocked units area reorganized

Additional changes after update:

  • Healers’ heal rate on Heroes will revert to normal values (unintentionally set to 70%, we’ll revert it to the usual 50%)
  • Fixed cases where Heroes are not triggering traps
  • War Matchmaking tweaks (clans that have been in matchmaking for an unusually long time)
  • Valkyrie balancing: decreased HP for levels 2-4 (respectively: 825>800, 910>850 and 1000>900). Levels 1 and 5 remain unchanged.
  • War replay discrepancies: fixed cases where the result of the attack (stars/damage) is different in live and replay
  • Fixed Win Streak value for certain clans that had it at zero incorrectly
  • Notifications on multidevices work again

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